Xbox One/PS4 Horror Title ‘The Evil Within’ gets new trailer release…looks amazing

A trailer for The Evil Within has just been released, it looks amazing and nothing like Resident Evil 6, which is definitely a good thing. It was not a game I enjoyed and the same can be said for Resi 5.

The game, published by Bethesda and developed by Tango Gameworks, looks like a true horror title. It looks like a combination of Silent Hill and Resident Evil, complete with a Pyramid head-esque bad guy. So for those looking to get a scare, this may be right up your alley.

The trailer doesn’t reveal much, except that its 3rd person and looks like it will have a lot of content based on the numerous locations shown. I must admit that the graphics ranged from amazing to mediocre and it will be interesting to see what the final product looks like.

Have a look at the trailer and post your comments below.

The Evil Within will be available on Xbox One, PS4, Xbox 360, PS3, and Windows PC from 29 August in Europe and 26 August in North America.

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Black Tusk’s Gears of War will be “Innovative” says Ken Lobb

gears-of-war-2-explosive-canisters

In a recent interview with Microsoft Game Studio’s Ken Lobb, he discussed the new Gears of War that is in development for the Xbox One, the closure of Double Helix and more.

In an interview with Edge Magazine, Ken gave them us thought his thoughts on Black Tusk taking over responsibility for Gears of War IP, having just been acquired from Epic Games. “I actually have tons of respect for Chuck [Osieja, creative director] and all the guys up at Black Tusk. I think the reality is what we have is innovative Gears Of War. That’s what I believe they’re going to make” said Ken.

“They’re an internal studio, but the reality is it’s cool to have [an IP] that can be a grand slam right out of the gate. The concepts they’ve been toying with are awesome. You take what they were thinking about and their expertise on Unreal Engine 4, because that’s what they’ve been playing with since their founding, and really go with the IP. Again, this was a mutually agreed thing. It’s not, ‘Here’s this thing you must take.’ That’s not the way Phil [Spencer] works; that’s not the way we work.”

I am not a massive fan of Gears of War myself, but I have played most iterations and thought that they were well produced games. It will be interesting to see if Black Tusk can continue on the success of Epic’s versions of the game.  A lot of people I know, did not particularly like the last couple of Gears games, so it may be worth Black Tusk reviewing why these weren’t as good and go from there.

Ken then went on to talk about Double Helix, who were bought by Amazon very recently, saying that “[Double Helix] gave us their best pitch for Killer Instinct and that was a prototype that was playable. I was deeply involved in Killer Instinct 1 and 2 working at Nintendo with Rare. I designed the core combo system and worked closely with them on basically every character on the game and all the animations. It’s an IP that I love dearly, both from the memory of working with these guys and also because it’s kind of fun to go to the arcade and win a lot.

“I was able to bring some of that back. [Creative director] Adam Isgreen ran the product internally, and we had a bunch of great designers working with Double Helix to make the game. That was a game where I went literally no more than two or three days without looking at it for pretty much the whole time it was in development. I love the genre, so I cared a lot about making sure the game was balanced.”

I really liked Killer Instinct on the Xbox One and although I didn’t think there was much content for it, it wasn’t a “full release” in my eyes, it was a lot of fun to play it and the characters were varied. It had that easy to learn, difficult to master feel to it that is generally key to beat ‘em ups. Hopefully Iron Galaxy, the team behind Street Fighter III: Third Strike, that is now in charge of Killer Instinct, can continue to build on this. Ken did finish by saying that Microsoft had plans for the series that ““players will be happy with.”

Comments below please.

PS4 Exclusive Driveclub looking like June 12th for release

Drive Club PS4 Evolution

The much delayed Driveclub looks like it may finally be getting released on the 12th June 2014, if an email sent out by Dell is anything to go by.

The much hyped Driveclub (see the trailer here), which was originally supposed to be a launch game for Sonys latest console, has been pushed back a few times now, supposedly to increase the quality of the title.

Please take this with a pinch of salt, as we are still yet to have a confirmed release date officially announced by Sony.

Keep you eye out on here and i will make sure that as soon as it is officially announced, i will let you know.

Cloud Gaming? Looks like Microsoft might have been correct

When Microsoft announced the details of the Xbox One, they said that although the Xbox One has weaker specs than the PS4, that the power of the cloud would help them to make up the difference.

I must admit, I wasn’t really sure what they meant by this and thought it was just some more marketing jargon. Then Drivatar was announced for Forza 5 and I thought, great, someone is making use of the Cloud, but it still didn’t really show me the “Power of the Cloud” as Microsoft put it.

Next up was Titanfall, which is an amazing game (see my review here), with AI powered by the cloud. Again, it was a pretty poor showing of what the cloud can do. I still wanted to see what the cloud could bring to the table in terms of Graphics and processing power.

Thankfully for me, Microsoft have now released this video, which expalins and demonstrates the power of the cloud. This video was made on a PC however and probably had a really, really good connection, but its the best representation of what the cloud can do.

Hopefully, we will see more of this in the future and it has demonstrated, well to me at least, that the power of the cloud might not be just some marketing jargon. Thoughts below please.